A minimalist, puzzle shooter where decisions must must be made on the fly and planning is all but impossible. Channel your inner 10 year old as you fight to defeat your enemies despite the odds (and poor control scheme).
Battleroom features: a procedural map generator which creates a new map every time you start the game; An aggressive AI that will keep you struggling for the upper hand; An easy to learn but hard to master movement system; and a 'realistic' simulation of mindless drones, who can't do anything unless you explicitely tell them to, as soldiers.
[Left mouse button]: Select unit
[Right mouse button]: Jump off surface
[Space]: Fire weapon
Win/Lose Conditions: (These aren't fully implemented)
- Touch the enemies goal (square on right side of screen) with a living soldier.
- Prevent the enemy from touching your goal (square on left of screen)
Download with Dropbox! (Reset game to try again (level reset not implemented)
'Battleroom' is submission to the 2017 Intel: Level Up game competition. Designed, built and thoroughly test (ha) by Richard Kwok and Michael Graves.